Duskfade collectibles

Duskfade Collectibles

Duskfade collectibles: Upgrade Gears, Clock Heart Pieces, Rainbow Ingots, Music Boxes, Cards, kittens, Wally. Community region names; 203 total stays TBA.

An Ezarus Forest collectible pass — main-path gears and hearts, then side pickups you can leave until a later gadget.

~10 min read

At A Glance

This Duskfade collectibles index lists verified pickup types for Duskfade, not a coordinate dump. Grab Upgrade Gears and Clock Heart Pieces on the story path; leave cosmetics and named hunts until a gadget reopens the ledge. Community videos title a 203 total — that number stays TBA. Verified August 16, 2026 · Steam.

FactDetail
Verified typesUpgrade Gears · Clock Heart Pieces · Rainbow Ingots · Music Boxes · Cards · Tailord’s kittens · Wally hiding spots · Echoes · Broken stained glass
UnconfirmedFlasks of Dye · generic “coins” in video titles — do not treat as a separate system
Published totalCommunity “203” stays TBA — not an official count
Health rule3 Clock Heart Pieces = 1 health pip
Region namesCommunity-observed in 100% videos — HUD copy may differ
Run lengthAbout 11–16 hours main · ~16 hours toward 100%
Trophy overlapSeveral gold rows need full sets — see achievements
MissablesCurrent trophy writeups report none; keep a save before the tower until that stays true

What collectible types exist in Duskfade?

A Duskfade collectibles search usually wants the type list first. Duskfade is a clockpunk action-platformer with one blade and three upgrade trees — pickups feed those trees, health, cosmetics, NPC errands, and lore. Counts in the table stay TBA until a live build is counted on this wiki.

Zirian traverses Ezarus Forest while hunting side pickups off the main path
CollectibleWhat it doesCountStatus
Upgrade GearsSpend on Minutero / Zirian / Cuckoo treesTBAVerified
Clock Heart Pieces3 pieces = 1 health pip; max-health trophy existsTBAVerified
Rainbow IngotsMinutero appearance; “most beautiful sword” trophyTBAVerified
Music BoxesReturn to Arpeggio for Master of melodyTBAVerified
CardsComplete the collection for CollectorTBAVerified
Tailord’s kittensCatch all for Come here right meowTBAVerified
Wally hiding spotsFind every hiding for No peeking!TBAVerified
EchoesLore bubbles / past dialogue — Echoes menu existsTBAVerified (lore)
Broken stained glassFeeds Master XII’s Secret (Gramps)TBAVerified (secret)
Flasks of DyeAppears in some 100% video titlesTBAUnconfirmed

Gears are power; hearts are survival

Upgrade Gears are the only confirmed spendable upgrade currency. They are not a rarity ladder and they are not a multi-weapon pool. Spend them on the three trees in Tick Town — details live on upgrades. Clock Heart Pieces sit beside that loop, not inside it: three pieces add one pip, and the max-health achievement proves the set is finite even while the published number stays TBA.

Cosmetics and errands are different piles

Rainbow Ingots change how Minutero looks. Music Boxes are an Arpeggio errand. Cards are a collection row. None of those three raise your health bar. If a fight is hard, leave the pretty pile and take the pip. The next section is the visit-one rule, not another type list.

Which Duskfade collectibles should I pick up first?

On a first visit, take what keeps you alive and what you will spend at the hub. Everything else is a pin on the map. This is the decision table for Duskfade collectibles during the story path — not the 100% cleanup pass.

If you see…On visit oneWhy
Upgrade GearAlways takePower only exists after you spend it in Tick Town
Clock Heart PieceAlways take3 = 1 pip; missing health is the expensive mistake
Echo on the pathOpen when safeLore, not a stat — do not fight over it
Music BoxTake if it is free; return laterArpeggio can wait until you can survive the walk back
Rainbow IngotSkip if a fight is liveLooks only — trophy is a cleanup row
Card / kitten / WallyNote the spot, keep movingFull-set trophies; gadgets reopen the ledge
Stained glass shardNote it; do not force Master XII mid-storySecret trophy — community hunts treat it as a dedicated pass
Flask / dye / mystery coinDo not assume a typeUnconfirmed — mark TBA, do not invent a tracker
  • Do01Take every Upgrade Gear and Clock Heart Piece you walk past
  • Do02Spend gears in Tick Town before the next chain, not in the field
  • Do03Pin Music Boxes, cards, kittens, and Wally instead of derailing the first biome
  • Do04Leave Rainbow Ingots when Minutero is already winning
  • Do05Do not 100% a region before Grapple / Glide / Rail Grind
  • Do06Ignore “203” as a quota — hunt types, not a fan total

The expensive mistake is skipping hearts

A missed Clock Heart Piece is a smaller health bar for every later boss. A missed kitten is a cleanup pin. Bosses still add a platform exam at every 25% HP — extra pips matter more than a complete card binder. Combat payoff: combat.

Tracker in-game, coordinates not here

Coverage mentions per-level tracking. This page will not invent room names or XYZ. If your HUD disagrees with a community region title, trust the HUD. Region names in the next table are community-observed labels from 100% videos, not official map copy.

Spend gears or hunt trophies

Matched by build plan, shared topics, and guide progression — not random related links.

Where do community videos hunt by region?

Community 100% videos already split Duskfade collectibles by biome. Treat every name below as community-observed / TBA until it matches your HUD. This is an index of where hunters are recording, not a promised official atlas. Story order still lives on the walkthrough.

Region (community / TBA)Hunt noteAbility gate (typical)
Tick TownHub streets, shops, return visits after each gadgetGrapple / later gadgets reopen alleys
Ezarus ForestFirst forest stretch after town in opening coverageDo not 100% before Grapple
Scorched GroveBurned woods in opening-region footageSame rule — main path, then later backtrack
Clockwork AcademyTailord + kitten quest giver in coverageStory visit first; kitten clear later
Apprentice’s WingAcademy-adjacent name in collectible videosTBA — likely shares Academy gadgets
DeepthorneLater biome in 100% playlistsTBA — expect a later movement tool
Celestial KingdomNamed in full-region collectible videosTBA
Meridian VillageNamed in collectible videosTBA
Royal HighroadsNamed in collectible videosTBA
Auric PalaceNamed in collectible videosTBA
Desert of the Last MemoryDesert explorer trophy neighbourhood (unverified overlap)TBA

Other titles you may see

Playlists also name a Great Library / Scriptorium stretch and other maps. Those stay off this table until they are captured in-game. Do not stitch fan titles into a numbered route. Map geography: locations.

Hub is a collectible zone too

Tick Town is not “done” after hour one. New gadgets reopen hub ledges the same way they reopen biomes. Come home after a region to spend gears, then walk the streets you could not reach. The backtrack rule is the next section — it is the real 100% skill.

When do new abilities reopen old pickups?

Duskfade is built so Dash, Grapple, Glide, and Rail Grind reopen old Tick Town and biome paths. That is why this Duskfade collectibles page tells you not to 100% a forest on visit one. Turn around when a new gadget exists, not when a completionist itch starts.

You just unlocked…Turn around forCan wait
GrappleHook-point ledges and hanging pickups you already sawFull kitten / Wally / card sets
GlideLong drops, island gaps, high-to-low shardsRainbow Ingot completion
Rail GrindMine / track shortcuts and off-rail chestsCosmetic flasks (unconfirmed)
Blast / ChronoblastBreakable or gated combat rooms (TBA)Master XII if the hunt is a dedicated pass
A missing health pipAny marked Clock Heart PieceMusic Boxes if Arpeggio is far
Story credits in reachNothing — finish the tower, then cleanForcing 100% pre-tower

Gadgets spend Temporal Energy

Gadgets are not a second weapon. They sit on a Temporal Energy bar that refills when you deal damage. Maxing that bar is its own achievement — it is not a collectible type on this page. Kit and inputs: abilities. First-hours chain: beginner guide.

Do not import an RPG checklist

Some unofficial pages invent gear rarity, classes, and multi-weapon pools. Those are not this game. If a list names a pickup that is not in the type table above, mark it unverified. Named hunts — kittens, Wally, glass — are the next layer, not more currency.

How do kittens, Wally, and stained glass work?

Three Duskfade collectibles are hunts, not currency. They have named trophies, they hide, and they waste a story hour if you force them before the right gadget. Exact spot counts stay TBA.

Zirian grapples toward a broken stained-glass shard during the Master XII hunt
HuntTrophy rowWhat we will not invent
Tailord’s kittensCome here right meow — catch allKitten count, room list, despawn rules
Wally hiding spotsNo peeking! — find every hidingSpot count, disguise list, order
Broken stained glassMaster XII’s Secret — uncover Gramps’ big secretShard count, map pins, puzzle steps

Kittens are Tailord’s errand

Be my muse! is the story beat that helps Tailord leave the Academy. Come here right meow is the full catch. Do not conflate them. Talk to Tailord when the Academy is open; hunt cats on a cleanup pass when movement tools exist. Character notes: characters.

Wally is a hide-and-seek row

No peeking! asks you to find all of Wally’s hiding spots. Community clips treat it as a dedicated hunt, not something you finish in Tick Town hour one. If you walk past a suspicious hide, pin it. Do not stall a chain boss for one Wally.

Stained glass is Gramps’ secret

Broken stained glass is the collectible that community hunts attach to Master XII’s Secret. Pickup locations are recorded in dedicated clips; this wiki will not paste unverified pins. Do the story beats that involve Gramps first (The final star is a separate help-across-the-Veil row), then run glass as its own pass.

Hunts exist because trophies exist. The last table maps which pickups actually lock a Steam row.

What collectibles actually lock trophies?

Not every Duskfade collectibles type is a trophy. Echoes are lore. Upgrade Gears are a tree, not a “collect all gears” row we have verified. The gold and bronze rows below are the ones that care.

Zirian finds a side pickup off the Ezarus Forest path
Pickup setSteam achievementCleanup tip
Clock Heart Pieces (all pips)A Clock Heart Piece a day…Always take on the path; max is gold
Rainbow Ingots (all)The most beautiful sword in the landLooks only — last
Music Boxes → ArpeggioMaster of melodyReturn in Tick Town / caves, not mid-fight
Card collectionCollectorLeave for gadgets
Tailord’s kittens (all)Come here right meowAfter Academy story, not during
Wally (all hidings)No peeking!Dedicated pass
Stained glass / Gramps’ secretMaster XII’s secretDedicated pass
Traveler stock (shop, not a world pile)ShopaholicBuy in hub — upgrades
Outfit shown to PaletteThe mask of painHub cosmetic — not a field collectible

Story trophies are not collectibles

Breaking Tick Town’s Temporal Anchor, finding the Clockwork Academy, opening the Tower doors, escaping with Allira, and reuniting with Cuckoo are story rows. They sit on achievements and the walkthrough, not in this type table.

One-playthrough is the default plan

Trophy writeups treat Duskfade as a single playthrough with backtracking. Community platinum notes sit around 9–12 hours if you clean after the story. Keep a save before the Clock Tower until missables stay “none” on your build. Path: platinum.

If a name is still missing from your HUD, the FAQ below is the short version of this page.

Duskfade collectibles FAQ

How many collectibles are in Duskfade?

Unverified. Community videos title “203” — that total stays TBA until counted in a live build. Hunt by type, not by that number.

Do I need every Duskfade collectible for platinum?

You need the trophy-linked sets: hearts (max bar), ingots, music boxes, cards, kittens, Wally, Master XII’s secret, Traveler stock, and Palette’s outfit row. Echoes are lore. Full list: achievements.

Should I 100% each region before the next chain?

No. New gadgets reopen old paths. Take Upgrade Gears and Clock Heart Pieces; pin the rest.

What are Clock Heart Pieces?

Health fragments. Three pieces become one pip. There is a max-health achievement, so the set is finite; the published count stays TBA.

Where do Music Boxes go?

Back to Arpeggio. Master of melody is the full return. Finding Arpeggio in the caves is a separate bronze.

Are Flasks of Dye a real collectible?

Unconfirmed. They appear in some 100% video titles. Do not build a tracker until a live build names them.

Is there an interactive map?

Not on this site. Coverage mentions per-level tracking in-game. We will not invent coordinates.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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