How many Duskfade achievements are there?
25 on Steam and Xbox, 26 on PlayStation including platinum Master Clockmaker.
Duskfade achievements: 25 Steam goals and 26 PlayStation trophies with platinum. Story, collectible, and secret rows mapped. Unverified triggers stay TBA.
Broken stained glass feeds Master XII’s Secret. The table below covers all 25 Steam achievements; this clip is the hunt loop for that gold.
~10 min read
This Duskfade achievements list is the live Steam roster for Duskfade (App 2542020): 25 goals on PC, 26 PlayStation trophies with platinum Master Clockmaker on top. Names below match the Steam community stats page. Exact in-world triggers that are not in the official description stay TBA. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Steam | 25 achievements · App 2542020 |
| PlayStation | 26 trophies — 12 Bronze, 5 Silver, 8 Gold, 1 Platinum (Master Clockmaker) |
| Xbox | 25 achievements · 1,000 Gamerscore (English names match Steam; store strings can differ by locale) |
| Switch 2 | TBA — use the live store list |
| Length | About 11–16 hours main · ~16 hours toward 100% · community trophy notes ~9–12 hours |
| Missables | Community reports: none. Marked TBA until this wiki confirms in a live build |
| Difficulty | Community trophy notes ~3/10 — not an official rating |
| Cleanup | Backtrack after gadgets; do not 100% a biome on visit one |
Duskfade achievements are 25 on Steam and Xbox, 26 on PlayStation because platinum sits on top. There is no New Game+ requirement in current coverage. The extra PS row is Master Clockmaker — earn every other trophy. Xbox Gamerscore totals 1,000.
| Platform | Count | Notes |
|---|---|---|
| Steam | 25 | App 2542020 — names in the list below |
| PlayStation 5 | 26 | Adds platinum Master Clockmaker |
| Xbox Series X|S | 25 | 1,000G · golds 80G or 90G · silvers 30G · bronzes 15G |
| Nintendo Switch 2 | TBA | Confirm on the live store |
PlayStation splits 8 gold, 5 silver, 12 bronze, plus platinum. Golds are the collectible and max-stat rows. Silvers are mostly story beats (Tick Town anchor, Academy, Gramps, Cuckoo, Allira). Bronzes mix early story, NPC meets, and one-off secrets. Steam does not show those tiers; the names are the same.
We will not paste unverified step-by-step pins, kitten counts, or Wilson’s exact arena. If the official description is the only reliable line, the trigger column says TBA. One-playthrough planning sits on platinum. Pickup types sit on collectibles.
The full Steam list is next — that is the page people actually opened this tab for.
These 25 Duskfade achievements match Steam’s live names. Descriptions match Steam where shown, and PlayStation trophy copy where Steam hid the blurb. Linked pages are where the rest of the guide lives — not a second copy of this table.
| Achievement | What it asks | Linked page |
|---|---|---|
| Don’t go there! | Fall from the top of the Tower | Walkthrough |
| We fixed Time, right? | Break the Temporal Anchor in Tick Town | Walkthrough |
| Heartless | Break the poor Cloudie guard’s jars | Locations |
| Can I get your autograph? | Find Arpeggio in the caves | Characters |
| You seem familiar | Confront the Cloudie with the strange crown | Locations |
| Back to school | Find the Clockwork Academy | Walkthrough |
| Be my muse! | Help Tailord get out of the Academy | Characters |
| You seriously didn’t see that one coming? | Kill Wilson | Characters |
| You’ve got a friend in me | Befriend N1-C0 | Characters |
| The final star | Help Gramps cross the Veil | Characters |
| Don’t talk to strangers | Meet the mysterious desert explorer | Locations |
| I missed you | Reunite with Cuckoo | Characters |
| We’re coming for you, Despair | Open the Tower doors | Walkthrough |
| Stick with me | Escape from the Tower with Allira | Walkthrough |
| A grandma’s love | Get pocket money from the grandma in the canyon | Locations |
| No peeking! | Find all of Wally’s hiding spots | Collectibles |
| Come here right meow | Catch all of Tailord’s kittens | Collectibles |
| The most beautiful sword in the land | Find all of the Rainbow Ingots | Collectibles |
| The mask of pain | Dazzle Palette with your finest outfit | Characters |
| Master of melody | Return all of the music boxes to Arpeggio | Collectibles |
| Collector | Complete your card collection | Collectibles |
| Shopaholic | Buy all of the Traveler’s objects and upgrades | Upgrades |
| A Clock Heart Piece a day… | Max out your health bar | Collectibles |
| Advanced Clockmaking | Max out your Temporal Energy bar | Abilities |
| Master XII’s secret | Uncover Gramps’ big secret | Collectibles |
The 26th PS trophy is platinum: earn all of the trophies in Duskfade. It has no Steam twin. If you are on PC, 25/25 is the full set.
The list above is complete. The rest of this Duskfade achievements page groups those 25 into story, collectible, and secret so you can play in an order that does not stall a chain boss. Story rows first — they pop while you follow the walkthrough.
If you follow Tick Town → region → chain → boss → home, most silvers and several bronzes pop without a side hunt. That is the cheap half of Duskfade achievements. Do not leave the path to 100% a forest before these fire.
| Achievement | Story beat | Trigger detail |
|---|---|---|
| We fixed Time, right? | Tick Town Temporal Anchor | Not the same as a distant Clock Tower chain |
| Back to school | Find Clockwork Academy | Story visit; kittens are a later gold |
| Be my muse! | Help Tailord leave the Academy | Separate from catching every kitten |
| The final star | Help Gramps cross the Veil | Separate from Master XII’s secret |
| I missed you | Reunite with Cuckoo | Story — not a collectible |
| We’re coming for you, Despair | Open the Tower doors | After the region chains are down (count TBA) |
| Stick with me | Escape the Tower with Allira | End of the Clock Tower |
| Can I get your autograph? | Find Arpeggio in the caves | Meet, not return every music box |
| You’ve got a friend in me | Befriend N1-C0 | NPC beat — steps TBA |
| Don’t talk to strangers | Meet the desert explorer | Region overlap TBA |
Reviews describe four chains on the Clock Tower; the developer site says five major regions. There is no verified “break chain 1 / 2 / 3 / 4” achievement for each lock. The listed rows are the Tick Town anchor, finding the Academy, opening the doors, and escaping with Allira. Boss fights still use the 25% HP platform rule — that is required to advance, not a named trophy of its own. Phases: bosses.
Tailord, Arpeggio, Gramps, and Cuckoo each have a story pop and a harder follow-up (kittens, music boxes, stained glass, reunion). Do the story talk first. Leave the full set for gadgets. Character pages: characters.
Golds that need a full pile are the expensive half. That is the next section.
These Duskfade achievements are why the collectibles page exists. Totals for each pile stay TBA. Take hearts and gears on the path; run the rest after Grapple, Glide, or Rail Grind.

| Achievement | Collectible / spend | When to clean |
|---|---|---|
| A Clock Heart Piece a day… | Max health (3 pieces = 1 pip) | Always take pieces on the path |
| Advanced Clockmaking | Max Temporal Energy bar | Spend / upgrade over the run — abilities |
| The most beautiful sword in the land | All Rainbow Ingots | Last — looks only |
| Master of melody | All Music Boxes to Arpeggio | Return in hub / caves, not mid-boss |
| Collector | Complete the card collection | After movement unlocks |
| Come here right meow | All of Tailord’s kittens | After Academy story |
| No peeking! | All of Wally’s hiding spots | Dedicated pass |
| Master XII’s secret | Gramps’ secret / stained glass hunt | Dedicated pass |
| Shopaholic | All Traveler objects and upgrades | Hub shop — not a field pile |
| The mask of pain | Dazzle Palette with your finest outfit | Hub cosmetic after you have pieces |
Max health and max Temporal Energy are golds. Pieces drop in the world; energy is a bar you grow through the upgrade / gadget loop. Neither one needs a hide-and-seek video. First spend order: upgrades and the beginner guide.
Shopaholic asks for all of the Traveler’s objects and upgrades. That is a hub spend, not a Rainbow Ingot. Empty the shop when currency is spare — not before you can survive a 25% platform phase.
Secrets and one-off actions are the leftover bronzes. They look optional until platinum cares.
Matched by build plan, shared topics, and guide progression — not random related links.
These Duskfade achievements are easy to walk past because they are not “collect 12 of X.” Triggers that are not in the official blurb stay TBA — this wiki will not invent Wilson’s identity or a jar count.

| Achievement | Official ask | What stays TBA |
|---|---|---|
| Don’t go there! | Fall from the top of the Tower | Whether it is a scripted drop or a missable leap — try the tower roof once you can reach it |
| Heartless | Break the Cloudie guard’s jars | Jar count, which Cloudie, reload rules |
| You seem familiar | Confront the Cloudie with the strange crown | Where the crowned Cloudie stands |
| You seriously didn’t see that one coming? | Kill Wilson | Who Wilson is, fight vs environmental kill |
| A grandma’s love | Pocket money from the canyon grandma | Which canyon, payment amount |
| Master XII’s secret | Uncover Gramps’ big secret | Exact glass count — community hunts exist, pins not copied here |
Don’t go there! is one of the most common Steam unlocks. When you can stand at the top of the Clock Tower, falling is the ask. Do not invent a glitch. If it does not pop, come back after the doors are open — walkthrough.
Kill Wilson and confront the Cloudie with the strange crown are separate bronzes. Community clips exist; this page will not turn a half-heard name into a boss guide. Wilson is a unique kill trophy, not a confirmed chain boss — characters. If a later fight is labelled on the HUD, use bosses for the 25% platform rule.
The last question is missables — because that is what trophy hunters actually fear.
Current trophy writeups for Duskfade report no missable trophies, no glitched trophies, and a full clear on Story Mode. This wiki still marks missables TBA until we confirm a live build. Play as if you can backtrack; keep one save before the Clock Tower anyway.

| Worry | Current report | What you should do |
|---|---|---|
| Story choices lock a trophy | Not reported | Follow the hub loop; do not invent a dialogue tree |
| Difficulty locks golds | Story Mode reported as enough | Pick a difficulty you can finish |
| Kittens / Wally despawn | Not reported | Pin and return after gadgets |
| Tower point of no return | Unverified | Keep a save before you commit |
| New Game+ required | Not verified as required | Plan one playthrough |
| Xbox name mismatch | Locale dumps differ | Match Steam / PS English names on this page |
Play the story, take hearts and gears, pin hunts, break the Clock Tower chains, finish the tower, then clean. Community trophy length sits around 9–12 hours; full 100% coverage is closer to About 11–16 hours main · ~16 hours toward 100%. Habits: tips. Path page: platinum.
Check the official description first. Story rows need the named beat (Academy found, Allira escaped), not a fan checklist. Collectible rows need the full set, not one pickup. Secret rows need the named action. Then backtrack with a new gadget before you assume a missable.
The FAQ is the short version if you only needed a count.
25 on Steam and Xbox, 26 on PlayStation including platinum Master Clockmaker.
Yes — this page is the list; platinum is the one-playthrough path. Community estimates 9–12 hours.
Current reports say no. This wiki still marks missables TBA and recommends a save before the Clock Tower.
You need the trophy-linked sets (hearts, ingots, boxes, cards, kittens, Wally, Master XII, Traveler, Palette). Echoes are lore. Types: collectibles.
Uncover Gramps’ big secret. Community hunts attach it to broken stained glass. Shard count stays TBA.
Find all of Wally’s hiding spots. Count TBA. Dedicated cleanup pass, not hour one.
Coverage says Story Mode is enough for the set. Not an official guarantee.
Hub loop: walkthrough. First hours: beginner guide.
Matched by build plan, shared topics, and guide progression — not random related links.